There are two types of stress. Okay that this a gross oversimplification, but I believe that it is possible to split stress into external stress and internal stress. I define internal stress as stress that we get through mental causes. For example thinking about all that you need to do in a limited amount of time can cause a lot of stress. Add on self-imposed time constraints and your stress level can skyrocket quickly. I consider this a bad stress, as it doesn’t do anything for us.
Saturday, November 30, 2013
Wednesday, November 27, 2013
My Ultimate Game
While reading reddit.com the other week I came across an interesting question posed on reddit.com/r/gaming. What game would I want to play for all eternity if I only could play one game, assuming that said game would be updated forever (http://www.reddit.com/r/gaming/comments/s3kti/if_you_had_to_choose_only_one_videogame_to_play/).
Wednesday, November 20, 2013
Taking forfeits
I've written before about playing competitively, and why I believe that it's important. Playing competitively can bring out the best in us, as well as the worst. It can also show us who we truly are, and what we are capable of. These are very good characteristics to practice regularly in my opinion.
Monday, November 18, 2013
Losing on purpose
Games are competitive in nature. This nature is one of the key reasons why I argue that games can be used for self improvement. But it is important to note that winning the game is not the end-all be-all for this improvement. In my mind, winning is just a way of tracking improvement. However, losing often times forces me to improve. In other words, winning doesn’t help me improve, it only shows that I have improved enough to win against that specific opponent.
Saturday, November 16, 2013
The importance of focus
I have mentioned before that I play pool in the APA league. The APA is a friendly, but competitive league that has matches every week. Pool itself is a challenging game that is much tougher than it feels that it should be. When a competitive system is added to pool, then it becomes a difficult game to play at the best of times. Don't let anybody tell you differently, pool is not easy to play competitively.
Tuesday, November 12, 2013
Quality vs. Speed
Western culture has a very interesting dynamic of quality/speed. In the case of a boss/worker, the boss wants to have the project done as quickly as possible, but also as well as possible. The paradox is that quality and speed are connected together in the wrong way. The higher quality a job is, the more time it takes. Unfortunately the faster the job takes, the less quality can be expected of the job. In the software industry, a application that has a lot of bugs in it is said to have been rushed to sale.
Sunday, November 10, 2013
Analyzing what happened
The ability to see what went wrong is one of the central skills to have in life. It is what allows us to analyze, and to improve so that we won't make the same mistakes over and over again. The problem is that while we are in the middle of doing something (playing Starcraft 2 for example) we don't have the time to analyze at the same time as we are playing. We have to spend all of our available brainpower on the task at hand. I don't know about you, but after I play a game of Starcraft my memories of what exactly I did wrong are not quite perfect. Often times I'll have forgotten some key element, like 'Oh yeah, I did end up supply-blocking myself right before getting attacked'.